The game is built in Unity on MarmitoTH's free to use, open source 2D engine called the Freedom engine, built precisely for this project and released for the public to use. Thank you for understanding and I hope you enjoy the small slightly off-kiltered slice of the game. I am hesitant to release the game in this state, but I think it will be to the benefit of the project's future development to do so. Please keep criticisms focused, as many people have shared their thoughts and most have already resonated with me and I agree with. Visuals are sparse or cluttered, level design is poor, the camera is not entirely functional the way I'd like it to be, and the Bullet Dash remains a source of debate among those who have played it. I'm fully aware of many jarring issues with the current build. If you're interested in becoming the next programmer for Sonic Freedom, please contact tripplejaz through Twitter (links provided below in credits section) or email your interest, along with experience, at The idea with releasing this early build is to generate more interest in the project and hopefully welcome a new programmer onto the team. That being said, recently, the main programmer behind this build, the talented MarmitoTH, decided to amicably leave the development of Sonic Freedom. This is not the state I would have liked to release the game in, nor is it representative of the final quality I would like the game to be played in. *The intent of this demo is promotional purposes only* DISCLAIMER: THIS BUILD DOES NOT REPRESENT THE FINAL VISION FOR THIS GAME
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